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Caliph Muhammed
Caldari Caldari Naval Command Intelligence Security
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Posted - 2011.06.03 03:31:00 -
[1]
Edited by: Caliph Muhammed on 03/06/2011 03:35:29 Edited by: Caliph Muhammed on 03/06/2011 03:35:08 I don't have any experience with supercarriers in game however I do play Sins of a Solar Empire which to me plays out kind of like EVE alliance warfare ala RTS. One of the stronger strategies in the game is force multiplication by airpower. Its very effective. It's meant to be.
The counter to it is anti air. How much is relative to the airpower. In the rts game it's not a big worry as you can auto build enough of the anti air frigates to deal with whatever threat you may encounter.
In EVE, this isn't the case. Its alot easier to get 1 guy in a supercarrier than to coordinate 50 players in anti-air frigates. Its the logisitics of human player requirements that is in my opinion creating the imbalance. And for every additional supercarrier fielded requires this number to swell in size to almost impossible numbers.
I'm going to state again that I do not have the in game knowledge for EVE to know exactly how many of X antifighter defense it takes. But, what I would suggest is perhaps increasing the effectiveness of whatever hull is best suited for the job (destroyers?) to where 1 of that hull is equal to present day "many" specifically versus drones/fighters. If that isn't an option then creating a new ship class with those characteristics to perform that role is a good idea.
Left unchecked the unquestionable offense of air power coupled with the natural defense of multiple allied targets (swarms) and extreme dps (a dead ship doesnt shoot back) will rule the day.
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Caliph Muhammed
Caldari Caldari Naval Command Intelligence Security
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Posted - 2011.06.03 16:51:00 -
[2]
Edited by: Caliph Muhammed on 03/06/2011 16:57:17 Edited by: Caliph Muhammed on 03/06/2011 16:56:45 Edited by: Caliph Muhammed on 03/06/2011 16:53:30 Edited by: Caliph Muhammed on 03/06/2011 16:52:01 Edited by: Caliph Muhammed on 03/06/2011 16:51:23
Originally by: Leeroy McJenkins
Originally by: Gabba Tron
Or relate it to several examples from Rl. Hello very expensive apache combat helicopter, meet very inexpensive stinger missile. Hello Abraham tank meet land mine, hello battleship meet kamikaze bomber, hello twin towers meet 2 airplanes...Too soon?
Just cause something costs alot, does not mean it doesn't have any weaknesses/counters.
And yet if super cheap counters were made, we would all abuse them to hell and back and make supercarriers pointless so on balance they would not even be worth the effort cuz we would Jihadswarm them to death. 
And then CCP would have to buff them again. 
But the reverse of that is everyone eventually becoming a supercarrier pilot. There is no negative to adding another to the swarm if the logistics required to counter it require the same fleet composition. Im speaking in the general sense here. That's the impression i'm given from the forum discussions on the subject regarding how it appears to be heading.
Also failing to provide a cheap or relatively cheap counter prevents newer alliances from ever fighting their way into a Super Carrier infested zone wants the holding alliance reaches a critical mass of them.
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Caliph Muhammed
Caldari Caldari Naval Command Intelligence Security
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Posted - 2011.06.03 17:01:00 -
[3]
Edited by: Caliph Muhammed on 03/06/2011 17:02:00
Originally by: Leeroy McJenkins I'm also assuming the cheap ships that could pwn a SC would also wtfbbq pwn all other caps and probably titans as well. Hence everyone will just spam them and cap pilots of all types would ***** and get their buff and we are back to square one again.
That's why im suggesting a cheap ship to counter the fighters not the Super Carrier itself. If you can neuter the fighters you leave other parts of the fleet to take on the severly hampered Super Carrier(s).
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Caliph Muhammed
Caldari Caldari Naval Command Intelligence Security
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Posted - 2011.06.03 17:19:00 -
[4]
Edited by: Caliph Muhammed on 03/06/2011 17:19:40
Originally by: Ella Bella
Originally by: Caliph Muhammed
I don't have any experience with supercarriers in game
You should have stopped here.
Isn't that the equivalent to telling prehistoric man he shouldn't have investigated or tinkered with fire because he didn't have firsthand knowledge about its every intricacy?
There is nothing in this game at a level of difficulty that requires years of research to understand.
The carrier/fighter problem is common in almost every game that includes them. EVE is unique only in the sense it requires 1 person per ship for any attempt at a counter and this is where the reality of logistics and gameplay clash at a level that causes severe balancing issues.
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